I am very familiar with Unreal Engine’s Blueprint visual scripting system. I have used it in several projects to create custom game mechanics, UI elements, and AI behaviors. For example, I have used it to create a custom enemy AI that can detect the player and react accordingly. I have also used it to create an inventory system that allows the player to store and equip items. Additionally, I have used it to create custom UI elements, such as a health bar and a mini-map.