Class: A class is a blueprint for creating objects. It is a template that describes the properties and behaviors of a type of object.
For example, a class called “Car” could describe the properties of a car, such as its color, make, model, and year. It could also describe the behaviors of a car, such as accelerating, braking, and turning.
Object: An object is an instance of a class. It is a concrete example of the class, with its own set of data and behaviors.
For example, a car object could be a specific car, such as a red Honda Accord from 2019. This object would have its own color, make, model, and year, and it would be able to accelerate, brake, and turn.