User input for VR/AR applications can be handled in a variety of ways depending on the type of application.
For example, in a VR game, user input can be handled using motion controllers or gamepads. Motion controllers allow users to interact with the virtual environment by tracking their hand movements and translating them into game commands. Gamepads provide more traditional gaming controls, allowing users to move their character, select items, and interact with the environment.
In an AR application, user input can be handled using a device’s camera and sensors. The camera can be used to detect the user’s movements and gestures, while the sensors can detect the environment and objects around the user. This data can be used to create an interactive experience for the user, allowing them to interact with the environment in a natural and intuitive way.