1. Reduce Polygon Count: Reducing the number of polygons in a 3D model can drastically improve the performance of a VR or AR application. This can be done by simplifying the geometry of the 3D model and by using Level of Detail (LOD) techniques.

2. Use Occlusion Culling: Occlusion culling is a technique used to improve performance by only rendering objects that are visible to the camera. This can help reduce the amount of geometry that needs to be processed and can improve the performance of a VR or AR application.

3. Use Low-Poly Textures: Using low-poly textures can help reduce the amount of memory needed to store textures and can improve the performance of a VR or AR application.

4. Use Level Streaming: Level streaming is a technique used to improve performance by only loading the level that is currently being viewed by the user. This can help reduce the amount of memory needed to store the levels and can improve the performance of a VR or AR application.

5. Use Lightmaps: Lightmaps are pre-calculated lighting information that can be used to improve the performance of a VR or AR application. This can help reduce the amount of calculations that need to be done in real-time and can improve the performance of a VR or AR application.

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