How do you go about creating a 3D scene using ARKit?
Creating a 3D scene using ARKit involves a few steps. First, you need to create a 3D object in a 3D modeling program like Blender or Maya. Once you have the 3D model, you need to export it as a .dae or .obj file.
Next, you need to create a SceneKit Scene file in Xcode. This will be the file where you will add the 3D model to the scene. You can use the SceneKit Scene Editor to add the 3D model to the scene and adjust the lighting and camera angles.
Once you have the scene set up, you can use ARKit to detect and track the environment. You can use the ARKit APIs to place the 3D model into the scene and adjust the position and scale of the model in the scene.
Finally, you can use the ARKit APIs to render the scene onto the device’s screen. This will allow you to view the 3D model in real time and interact with it.
For example, you could create a 3D model of a spaceship and place it in your living room. You could then use ARKit to place the 3D model in the scene and adjust the camera angle to get the perfect view of the spaceship. You could then interact with the 3D model by rotating it or moving it around in the scene.